Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13372
?
19313
?
21535
?
25874
?
10722
?
66147
?
15993
?
21657
?
24970
?
6939
Total damage to objectives
11469
48595
6418
5018
1588
38031
18937
10420
10779
4752
Total damage to buildings
10322
1107
6418
5018
479
11611
2248
799
1550
1337
Total damage shielded
0
0
0
0
629
0
0
65
0
4816
Total heals on teammates
0
0
0
0
0
0
0
0
0
4545

Abilities usage

in numbers

Shattering Strike (Q)

102xpressed

Ferromancy: Crash Down (W)

51xpressed

Full Tilt (E)

86xpressed

Magnet Storm (R)

11xpressed

?

Rell

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Summoner spell

Most popular spells
?
?
50.3% WR(8905 Matches)
?
?
50.1% WR(1861 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.73% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Rell
?
Milio
2.14KDA2.00
0.50%Kill Participation0.23%
79Vision Score64
10,722Damage Dealt6,939
8Max CS Advantage12
16CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue59,718G
Difference+5,000G
Red64,718G
?
13,909G
?
12,874G
?
9,860G
?
14,366G
?
8,709G
7,777G
448G
174G
2,421G
266G
21,686G
?
12,426G
?
9,686G
?
11,945G
?
8,975G
?